![]() Because the game runs at 30fps, the game feels like it's never as fluid movement as you'd hope, and constantly makes you feel really freaking weird and hella nauseous. There is a very limited motion controlled camera option, but it's disappointing, and offers you only a small range of view around Link, where he always stays in frame, rather than free camera rein. The default VR camera is the same fixed angle option from the main game, so it just feels like you're holding the Switch really close to your face – which is basically what you're doing anyway. Apart from a few UI tweaks, it's exactly the same game, control scheme, camera angles et al. That's because the game itself hasn't changed at all. ![]() Now, before you get too excited, although that sounds like an utterly awesome experience, the reality is far from game changing. Again, it's played by holding the entire Switch console to your face inside the Labo VR goggles, but the new VR mode basically lets you experience the entire game in VR.
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